Problems

Problems with gameplay are collected on this page. = Strategy =

Lack of territory boundaries
The game allows a player to attack any of the cells of its enemy, regardless of its actual location. Therefore, it is not enough to defend your boundaries; you must equally defend all your cells.

Lack of proper access to cells
If a player wants to do something at a specific cell, he has no way of knowing where he/she should travel to, in order to attach to that specific cell.

Lack of control over distant cells
A player has no access to distant cells, except for buzzing around with mirror moves and stuff.

Production vs. defense
One one hand, cells with fortifications only produce crystals as long as their crystal number is below a limit defined by the population of the planet. On the other hand, a cell can only be defended by storing large amounts of cells there. So I can only defend a productive planet by storing crystals there, thus rendering it an inproductive planet.

Lack of incentives
Currently there is no motivation for a player to capture another player's cells.

Daily routine
With the present rules, the player who works til later than the others have the advantage of capturing a cell "for that night". Therefore, the cell will produce crystals for that player till next morning, let alone till next week!

= Progress =

Experience
With the current settings it is much cheaper to go rural areas and discover a bunch of new cells (gaining one exp. point for each), than transporting crystals.

Economy
Like in many strategy games, economy and skill points grow exponentially. It is very hard or impossible for new players to overtake old players.

The original behavior, when one was able to operate only with cell he is in, helped somewhat [Z: how?]. Wormholes and mirror strengthens this much.

= General problems =

How long? What is the goal?
What is the intended timescale of the game? What is the goal? Is the game intended for casual or hardcore players?

Mobile or web game?
Is the game intended to be a clearly mobile game, or competitor for web-based strategy games?